
It’s a bold narrative move, one its developers could possibly written through story moments within the game itself, but the folks at CyberConnect2 instead put in a lot of work to make this feel like you’re the player of the MMO. Now, it’s up to Kite to play through The World to find out how an MMO is putting its players into a catatonic state. …As have a handful of other people who were also playing the game.
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This defeat is followed by a full server crash, which gives Kite’s real-world player time to find out that Orca’s player, Yasuhiko, has fallen into a coma. Kite was just supposed to be running some dungeons with his high-level pal, Orca, but Orca gets attacked and beaten by a monster that’s showing signs of a strange corruption/virus. hack//Infection‘s story follows Kite, a player character being guided through an MMO called The World.
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While the game is definitely showing its age, as far as its visuals and play go since PS2 games and HDTVs don’t mix well, the game still does a sharp job of capturing the feel of MMOs through navigating its complex world, finding online friends, and carrying a useless party to a dungeon’s conclusion. Being stuck in one’s house for an indeterminate amount of time works wonders for your backlog, which is why I found myself picking up. hack//Infection, even eighteen years later, does a compelling job of capturing what life can be like while playing through an MMO.
